LC 133. Clone Graph

Alen Alex · February 8, 2024

LeetCode Link: 133. Clone Graph
Language: C#

Problem Statement

Given a reference of a node in a connected undirected graph.

Return a deep copy (clone) of the graph.

Each node in the graph contains a value (int) and a list (List[Node]) of its neighbors.

class Node {
    public int val;
    public List<Node> neighbors;
}

Test case format:

For simplicity, each node’s value is the same as the node’s index (1-indexed). For example, the first node with val == 1, the second node with val == 2, and so on. The graph is represented in the test case using an adjacency list.

An adjacency list is a collection of unordered lists used to represent a finite graph. Each list describes the set of neighbors of a node in the graph.

The given node will always be the first node with val = 1. You must return the copy of the given node as a reference to the cloned graph.

Examples

Example 1:

img1
Input: adjList = [[2,4],[1,3],[2,4],[1,3]]
Output: [[2,4],[1,3],[2,4],[1,3]]
Explanation: There are 4 nodes in the graph.
1st node (val = 1)’s neighbors are 2nd node (val = 2) and 4th node (val = 4).
2nd node (val = 2)’s neighbors are 1st node (val = 1) and 3rd node (val = 3).
3rd node (val = 3)’s neighbors are 2nd node (val = 2) and 4th node (val = 4).
4th node (val = 4)’s neighbors are 1st node (val = 1) and 3rd node (val = 3).

Example 2:

img2
Input: adjList = [[]]
Output: [[]]
Explanation: Note that the input contains one empty list. The graph consists of only one node with val = 1 and it does not have any neighbors.

Example 3:

Input: adjList = []
Output: []
Explanation: This an empty graph, it does not have any nodes.

Constraints

  • The number of nodes in the graph is in the range [0, 100].
  • 1 <= Node.val <= 100
  • Node.val is unique for each node.
  • There are no repeated edges and no self-loops in the graph.
  • The Graph is connected and all nodes can be visited starting from the given node.

Solution

/*
// Definition for a Node.
public class Node {
    public int val;
    public IList<Node> neighbors;

    public Node() {
        val = 0;
        neighbors = new List<Node>();
    }

    public Node(int _val) {
        val = _val;
        neighbors = new List<Node>();
    }

    public Node(int _val, List<Node> _neighbors) {
        val = _val;
        neighbors = _neighbors;
    }
}
*/

public class Solution 
{
    Dictionary<Node, Node> v = new Dictionary<Node, Node>();

    public Node CloneGraph(Node node) 
    {
        if (node is null)
        {
            return null;
        }
        
        return Clone(node);
    }

    private Node Clone(Node node)
    {
        if (v.ContainsKey(node))
        {
            return v[node];
        }

        var newNode = new Node(node.val);
        v[node] = newNode;

        foreach(var child in node.neighbors)
        {
            var cNode = v.ContainsKey(child)
                            ? v[child]
                            : Clone(child);

            newNode.neighbors.Add(cNode);
        }

        return newNode;
    }
}

Complexity

Time Complexity: O(N)
Space Complexity: O(N)

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